SHBC1040
C.F.J.NEO1, Y.ZHUANG1, W.F.F.CHEONG1, N.A.RAHMAT1, G.H.LIM1
Tan Tock Seng Hospital1
Educational escape rooms, in which teams of players collaboratively discover clues, solve puzzles, and complete tasks, has been gaining popularity. To evaluate the use of an educational escape room in increasing Occupational Therapists’ knowledge in palliative care rehabilitation and to understand their perceived value of the game.
The authors designed an escape room based on palliative care rehabilitation learning objectives. 88 Occupational Therapists participated in the escape room and applied skills and knowledge found in clues to solve a series of puzzles. Participants’ knowledge and perceptions of the game were evaluated using a pre- and post-game test and survey respectively.
Participants showed increased in knowledge after completion of the game. Average score for the pre-test was 5.6 (median = 6, SD = 1.6) and post-test was 7.0 (median = 7, SD = 1.2). The percentage of correct responses in knowing the grade of ECOG performance status (39.6% to 77.0%) and non-pharmacological intervention of breathlessness (38.5% to 80.5%) improved substantially. Participants’ perceptions of the game were positive and 97.6% agreed or strongly agreed that they were satisfied with the activity, and 95.1% would recommend it to others. 72.3% agreed or strongly agreed that they were confident to apply what they learnt into clinical practice.
The findings of this study are consistent with previous studies on healthcare workers’ perceptions of participating in educational escape rooms, validating the continued use of this education innovation and offering potential benefits beyond its novelty.